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	<title>Embedded Insights Channels &#187; Disposable Principle</title>
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	<description>Shedding Light on the Hidden World of Embedded Systems</description>
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		<title>Robust Design: Disposable Design Principle</title>
		<link>http://www.embeddedinsights.com/channels/2010/05/19/robust-design-disposable-design-principle/</link>
		<comments>http://www.embeddedinsights.com/channels/2010/05/19/robust-design-disposable-design-principle/#comments</comments>
		<pubDate>Wed, 19 May 2010 21:46:48 +0000</pubDate>
		<dc:creator>Robert Cravotta</dc:creator>
				<category><![CDATA[Robust Design]]></category>
		<category><![CDATA[Disposable Principle]]></category>

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		<description><![CDATA[[Editor's Note: This was originally posted on the Embedded Master] The disposable design principle focuses on short life span or limited use issues. At first glance this principle may make you think these principles only apply to cheap systems, but that would be incorrect. An example of an expensive system that can embody the disposable [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Robust Design: Ambiguity and Uncertainty</title>
		<link>http://www.embeddedinsights.com/channels/2010/03/22/robust-design-ambiguity-and-uncertainty/</link>
		<comments>http://www.embeddedinsights.com/channels/2010/03/22/robust-design-ambiguity-and-uncertainty/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 17:00:19 +0000</pubDate>
		<dc:creator>Robert Cravotta</dc:creator>
				<category><![CDATA[Robust Design]]></category>
		<category><![CDATA[Disposable Principle]]></category>
		<category><![CDATA[Fault Tolerance Principle]]></category>
		<category><![CDATA[Patch-It Principle]]></category>
		<category><![CDATA[Sandbox Principle]]></category>

		<guid isPermaLink="false">http://robert.blogs.embeddedinsights.com/2010/03/22/robust-design-ambiguity-and-uncertainty/</guid>
		<description><![CDATA[[Editor's Note: This was originally posted on the Embedded Master]  Undetected ambiguity is the bane of designers. Unfortunately, the opportunities for ambiguity to manifest in our specifications and designs are numerous, and they are easy to miss. Worse, when an ambiguity is discovered because two or more groups on a design team interpreted some information [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Robust Design: Best Guesses</title>
		<link>http://www.embeddedinsights.com/channels/2010/03/15/robust-design-best-guesses/</link>
		<comments>http://www.embeddedinsights.com/channels/2010/03/15/robust-design-best-guesses/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 17:00:02 +0000</pubDate>
		<dc:creator>Robert Cravotta</dc:creator>
				<category><![CDATA[Robust Design]]></category>
		<category><![CDATA[Disposable Principle]]></category>
		<category><![CDATA[Fault Tolerance Principle]]></category>
		<category><![CDATA[Patch-It Principle]]></category>
		<category><![CDATA[Sandbox Principle]]></category>

		<guid isPermaLink="false">http://robert.blogs.embeddedinsights.com/2010/03/15/robust-design-best-guesses/</guid>
		<description><![CDATA[[Editor's Note: This was originally posted on the Embedded Master]  An important realization about building robust systems is that the design decisions and trade-offs we make are based on our best guesses. As designers, we must rely on best guesses because it is impossible to describe a “perfect and complete” specification for all but the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Robust Design : Good, Fast, Cheap – pick two</title>
		<link>http://www.embeddedinsights.com/channels/2010/02/10/robust-design-good-fast-cheap-%e2%80%93-pick-two/</link>
		<comments>http://www.embeddedinsights.com/channels/2010/02/10/robust-design-good-fast-cheap-%e2%80%93-pick-two/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 17:00:07 +0000</pubDate>
		<dc:creator>Robert Cravotta</dc:creator>
				<category><![CDATA[Robust Design]]></category>
		<category><![CDATA[Disposable Principle]]></category>
		<category><![CDATA[Fault Tolerance Principle]]></category>
		<category><![CDATA[Patch-It Principle]]></category>
		<category><![CDATA[Sandbox Principle]]></category>

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		<description><![CDATA[[Editor's Note: This was originally posted on EDN]  Reading Battar’s response to the introduction post for this series has suggested to me that it is worth exploring the relationship of the popular expression “good, fast, and cheap – pick two” in the context of robust design principles. The basis for this expression is that it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Robust Design</title>
		<link>http://www.embeddedinsights.com/channels/2010/02/04/robust-design/</link>
		<comments>http://www.embeddedinsights.com/channels/2010/02/04/robust-design/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 17:00:24 +0000</pubDate>
		<dc:creator>Robert Cravotta</dc:creator>
				<category><![CDATA[Robust Design]]></category>
		<category><![CDATA[Disposable Principle]]></category>
		<category><![CDATA[Fault Tolerance Principle]]></category>
		<category><![CDATA[Patch-It Principle]]></category>
		<category><![CDATA[Sandbox Principle]]></category>

		<guid isPermaLink="false">http://robert.blogs.embeddedinsights.com/2010/02/04/robust-design/</guid>
		<description><![CDATA[I am accelerating my plans to start a series on robust design principles because of the timely interest in the safety recall by Toyota for a sticking accelerator pedal. Many people are weighing in on the issue, but Charles J. Murray’s article “Toyota&#8217;s Problem Was Unforeseeable” and Michael Barr’s posting “Is Toyota&#8217;s Accelerator Problem Caused [...]]]></description>
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