First and second generation touch sensing

Tuesday, August 10th, 2010 by Robert Cravotta

I recently proposed a tipping point for technology for the third generation of a technology or product, and I observed that touch technology seems to be going through a similar pattern as more touch solutions are integrating third generation capabilities. It is useful to understand the difference between the different generations of touch sensing to better understand the impact of the emerging third generation capabilities for developers.

First generation touch sensing relies on the embedded host processor to support, and the application software to understand how to configure, control, and read, the touch sensor. The application software is aware of and manages the details of the touch sensor drivers and analog to digital conversion of the sense circuits. A typical control flow to capture a touch event consists of the following steps:

1)  Activate the X driver(s)

2) Wait a predetermined amount of time for the X drivers to settle

3) Start the ADC measurement(s)

4) Wait for the ADC measurement to complete

5) Retrieve the ADC results

6) Activate the Y driver(s)

7) Wait a predetermined amount of time for the Y drivers to settle

8) Start the ADC measurement(s)

9) Wait for the ADC measurement to complete

10) Retrieve the ADC results

11) Decode and map the measured results to an X,Y coordinate

12) Apply any sensor specific filters

13) Apply calibration corrections

14) Use the result in the rest of the application code

Second generation touch sensing usually encapsulates this sequence of steps to activate the drivers, measure the sensing circuits, and applying the filters and calibration corrections into a touch event. Second generation solutions may also offload the sensor calibration function, although the application software may need to know when and how to initiate the calibrate function. A third generation solution may provide automatic calibration so that the application software does not need to know when or how to recalibrate the sensor because of changes in the operating environment (more in a later article).

A challenge for providing touch sensing solutions is striking a balance between meeting the needs of developers that want low- and high-levels of abstraction. For low-level design considerations, the developer needs an intimate knowledge of the hardware resources and access to the raw data to be able to build and use custom software functions that extend the capabilities of the touch sensor or even improve its signal to noise ratio. For developers using the touch sensor as a high-level device, the developer may be able to work through an API (application programming interface) to configure, as well as turn on and off, the touch sensor.

The second and third generation touch API typically includes high-level commands to enable and disable, calibrate, and read and write the configuration registers for the touch sensor as well as low-level commands to access the calibration information for the touch sensor. The details to configure the sensor and the driver for event reporting differ from device to device. Another important capability that second and third generation solutions may include is the ability to support various touch sensors and display shapes without requiring the developer to rework the application code. This is important because for many contemporary touch and display solutions, the developer must be separately aware of the display, touch sensing, and controller components because there are not many options for fully integrated touch and display systems. In short, we are still in the Wild West era of embedded touch sensing and display solutions.

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One Response to “First and second generation touch sensing”

  1. Eduardo V says:

    One other clasification that I would say relates to “generations” is the single touch vs multitouch history; which I guess also relates the the evolution of algorithms and hardware to scan more electrodes and to interpolate the values between those electrodes. First generation: single touch and single touch matrixes; second generation: two touch, low resolution sliders; third generation: high resolution x-y sensing, multi touch detection.

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